Nevotop Digital Nevotop Digital Digital product studio, Tbilisi
A dark engineering studio at night, monitors glowing as soft light planes while one developer works at a desk under a warm overhead lamp

How we scope, build, and launch

Projects fail for predictable reasons: unclear scope, slow feedback loops, or a team that disappears after launch. This page describes how we run projects to avoid those, from the first call through the support phase after release.

Delivery chain

Discovery and design, signed off

Every stage ends with a written output you approve before the next one starts.

What a project runs on

A written scope before code

Discovery produces a scope document, a rough timeline, a list of integrations and dependencies, and a decision on stack. You get it in writing before any build work starts.

A build you can click

Two-week sprints end with a working build on a staging environment, not a status update. Weekly calls cover progress, blockers, and decisions that need your input.

One owner for decisions

Multiple stakeholders are fine, but every project needs one point of contact on your side. Projects stall when nobody can approve a design or answer a scope question.

A support phase, not a handoff

Most clients move into a monthly retainer after launch for bug fixes, dependency and OS updates, and small feature work. Retainers can be paused when you do not need active support.

The short version

Discovery ends in a written scope, design ends in a component library, build runs in two-week sprints, QA runs throughout, launch is planned with a rollback, and support is a monthly retainer you can pause.

Discovery: what we figure out before building

Discovery is where we learn what the product needs to do, who uses it, and what constraints exist. For a mid-sized project this phase runs two to four weeks. For smaller projects it is often a series of focused calls instead of a formal phase.

Two colleagues mapping out a project scope at a table under warm lamp light, with a laptop closed beside them
Scope document What the product must do, feature by feature, with what is explicitly out of scope.
Rough timeline Phases, review points, and the dates we expect you to be involved.
Integrations and dependencies Payment providers, CRM, analytics, third-party APIs, and the accounts you already own.
Stack decision A recommendation with reasoning, written down, so the choice does not get relitigated later.

If you already have a technical team, discovery is where we agree who owns which layer. That conversation usually takes one call and saves weeks later.

Design: from wireframes to handoff

Design starts with user flows and wireframes, then moves to high-fidelity screens in Figma. We build a component library as we go, so developers have reusable pieces rather than one-off screens.

Handoff includes specs, states for every interactive element, and edge cases like empty states and error messages. If your team has an existing designer, we can work alongside them instead.

A designer's hands working on a tablet at night, lit by screen glow and a warm corner lamp

Flows and wireframes

Low-fidelity screens that settle navigation and screen order before visual design starts. Cheaper to change here than in code.

Component library

Buttons, inputs, tables, and states built once in Figma and mirrored in code, so the product stays consistent as it grows.

Build: how work is organized

We work in two-week sprints with a shared board, on Linear or Jira depending on your preference. Each sprint ends with a working build you can review, not a status update.

You get a staging environment from early in the project, so you can click through features as they are built. Weekly calls cover progress, blockers, and decisions that need your input. Agile delivery only works when the review loop is short, so we keep it short.

A night studio floor with two developers at separate desks and one standing at a whiteboard turned away from view

Sprint length

Two weeks

Shorter than a month so course correction stays cheap.

Review surface

Staging environment

Live from early on, so feedback happens on the real thing.

Board

Linear or Jira

Whatever your team already opens every morning.

QA and testing

Testing happens throughout, not only at the end. We run functional tests, cross-browser and cross-device checks, and, where relevant, accessibility and performance audits.

Web projects Real devices, not only emulators. Bug reports go into the same board as the rest of the work, so nothing gets lost in email.
Mobile apps TestFlight and internal testing tracks before public release, with the same review cadence as the web build.
Accessibility and performance Checked where they matter for your users, and reported with the fixes we recommend rather than a score.
Hands holding a phone at night above a desk, the screen angled away and glowing, with a second device lying flat beside it
A Tbilisi office doorway at night, warm light spilling onto rain-slicked pavement below a dark awning

Launch: what happens on release day

Launch is planned in advance. We set a release window, prepare rollback procedures, and confirm who is on call if something breaks. For web projects, we deploy to production and monitor logs and error tracking for the first days after release.

For mobile apps, we handle store submission and the review process. Apple and Google reviews sometimes take longer than expected, so we build that into the timeline instead of promising a fixed date.

Before the release window opens

  • A agreed release window and who from your side signs it off
  • Rollback steps written down and tested, not improvised on the day
  • Log and error tracking live before the first production request
  • Store assets, descriptions, and screenshots prepared for mobile submissions
  • A named person on call for the first days after release

Support after launch

After launch, most clients move into a support retainer. This covers bug fixes, dependency and OS updates, and small feature work. Larger feature additions are scoped as new projects.

What the retainer covers

Bug fixes, dependency and operating system updates, and small feature work that fits the current architecture.

What gets scoped again

Larger feature additions, new platforms, and integrations that change the product's shape. We quote those as new projects.

Monthly, and pausable

Retainers are monthly and can be paused if you do not need active support. We do not lock clients into long contracts.

Access to the same board

Support requests go into the board the project was built on, so history stays in one place instead of scattered across email.

A quiet studio desk after hours with a monitor glowing softly, a keyboard, and a cooling cup of coffee

IT consulting engagements

IT consulting engagements run differently. They are usually shorter and more advisory: an architecture review, a cloud cost assessment, or a vendor selection process. The output is a written recommendation, not a codebase.

Some consulting engagements turn into build projects. Others end with a report and no further work. Both are fine.

Staff augmentation and working inside your team

When we place engineers into your team, they join your standups, use your tools, and follow your process. You manage priorities; we handle hiring, payroll, and technical onboarding.

This model works best when you have a clear roadmap and need capacity, not when the roadmap itself is still being figured out.

What we ask from you

Clear decision-making and timely feedback matter more than anything else. Projects stall when nobody can approve a design or answer a scope question.

We also ask for one point of contact on your side. Multiple stakeholders are fine, but decisions need a clear owner.

If that sounds like your team, the fastest way to start is a scoping call. Bring what you already know about the product and we will tell you honestly whether the project needs a formal discovery phase or a few focused conversations.

Questions we get asked before a project starts

How long does discovery usually take? +

For a mid-sized project, two to four weeks. Smaller projects often run as a series of focused calls rather than a formal phase, and you still get the scope document and timeline in writing.

Can you work with our existing designer or developers? +

Yes. If your team has a designer, we can work alongside them on flows and components. If you have developers, discovery is where we agree who owns which layer so the interfaces line up.

What happens if the mobile store review takes longer than expected? +

We build the review window into the timeline rather than promising a fixed release date. The app is ready and submitted; the store decides when it goes live, and we tell you what we are seeing.

Do we have to keep a retainer running after launch? +

No. Retainers are monthly and can be paused when you do not need active support. If you come back later, we pick up from the same board and the same codebase history.

Can a consulting engagement stay advisory? +

Yes. An architecture review, a cloud cost assessment, or a vendor selection process can end with a written recommendation and no further work. Some engagements do turn into build projects, and that decision is yours.

Start with a scoping call

Bring what you already know about the product, the timeline you are working against, and the systems it needs to talk to. We will tell you what discovery would cover, who would be on the project, and what we would need from you to keep it on track.

Reach us Monday to Friday, 9:00 AM to 6:00 PM, at kanogml1201@gmail.com or +1 (815) 934-4003. Our studio sits at 19 Kote Marjanishvili St, Tbilisi 0102.